The flashbacks to Deacon and Sarah's pre-pandemic relationship are overly sentimental. Everyone you meet is either miserable, dying, or trying to kill you. I just wish there were more memorable moments like this.ĭays Gone is also deeply joyless, with a grim, self-serious tone a story about apocalyptic bikers with names like 'Boozeman' really shouldn't have. In one especially tense mission, Deacon is kidnapped by a fanatical self-mutilating death cult called the Rippers and has to sneak and shoot his way out of their creepy compound. But the missions in Days Gone just aren't varied enough-nor is the story interesting enough-to justify its length. I mean, I've played through the immense Red Dead Redemption 2 twice. I have no problem with long open world games. But even if you just doggedly pursue the story and ignore everything else on offer, you're still looking at 35-40 hours of game here, which is way too much. There are more than 150 missions to complete in the game, a mix of story and side missions. When you whack a bandit or a freaker with a large, heavy piece of wood, or a makeshift machete created out of an old lawnmower blade, you can really feel it.Įveryone you meet in Days Gone is either miserable, dying, or trying to kill you The character movement is lethargic, the guns are unexciting, and once again, the dim AI means there's no real sense of danger or urgency to the firefights. If you get spotted (or, as is more likely, bored of creeping around), Days Gone turns into a cover shooter that is, unfortunately, every bit as pedestrian as the stealth is. It's incredibly basic stuff, with no unique systems to experiment with, and some very skittish, unconvincing AI-whether you're sneaking past freakers or humans. You also have to watch out for bear traps and tripwires that'll give away your position, and can throw rocks as a distraction. Stealth involves crouching in conveniently placed waist-high bushes, waiting for enemies to pass, then stabbing them violently in the head. NOTE: Can't speak to the PS4 experience, as it runs great on my PS5 in 2021.As for the actual missions, they're an underwhelming mix of stealth and cover-based shooting. But otherwise, it's a great game that I can't recommend more strongly, both to longtime fans of the survival genre and total newbies. And the quick item select system is absurdly dysfunctional for a modern game. It felt like I just narrowly missed losing my whole save a few times. Getting stuck in walls, teleporting outside of submarines, etc. I've got to knock it down to an 8 because I hit 10-15 bugs in my 20-hour playthrough. There's a beautiful and varied ocean to explore, terror to encounter, and futuristic sea technology to build. There's some story to follow if you choose and lore to discover throughout, but it's never overbearing if you choose to do your own thing. Hours and hours of grinding is an option, but it is not required. The game is easy to get into, but presents various degrees of challenge as you go along. Subnautica is the survival genre at its approachable best. Subnautica is the survival genre at I never thought I'd like swimming through an entire game, but somehow these developers have made it a joy. I never thought I'd like swimming through an entire game, but somehow these developers have made it a joy. Clever, as it's then not just exploring around without a point but rather, you explore to unravel the story behind the game. I really like the story, it's not that obvious at the beginning but later in the game the plot plays an important role. The only minor complaint is a slow start that could potentially repell some players from the exploration - you first need to gather resources, build a base and vehicles and only then the player can plan their trips around the vast world that awaits to be visited. In subnautica, you can't really expect anything and it's a constant I-didn't-expected-that feeling. Sure, Witcher or Skyrim are great too, it's a similar vibe of freedom but wherever you go, there are other people there. What makes it so unique is the constant sense of "unknown". For anyone loving free open-world adventures, where it's the player to decide what to do and where to go - it's probably a life-time adventure. For anyone loving free open-world This one is among the best games I've played in my life and I play for 35 years. This one is among the best games I've played in my life and I play for 35 years.
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